As my journey at the Apple Developer Academy in Naples is coming to a close, here I am with a brief showcase of the various projects I worked on during the 9 months spent at the Academy. These are all game projects, made with either Unity or SpriteKit, for which I created assets and/or wrote code.
Burden is a game designed to help caregivers and alike reduce their stress. The game consists in tapping the shapes in the correct order to proceed and rack up points. Every time a shape is pressed, the phone will slightly vibrate giving the player subtle reliefs. It also has a two player mode where one person has to put their finger on some spot of the screen and the other person has to find it.
I worked on most of the assets, such as the one and two player buttons at the main screen, the shapes and the app icon.
Land of Fires
Land of Fires is a simple shoot ’em up game with a side view. You are a fairy that has to protect the land with her magic powers that lets her fly and shoot energy spheres at evil garbage.
I worked on some of the assets, such as the screws, health batteries and integrating some sound effects.
Umami is not much of a game, but rather a gamified app to teach kids how to cook certain japanese meals together with their parents. It has simple step-by-step recipes based around the concept of filling up a bento box with the food you prepare. Since this is mostly aimed at kids, a cute robot character called Umami will guide them through the whole process, in full kawaii japanese style.
I worked on most of the assets, such as the bento box, food sprites and the robot character which is also part of the app icon. This is the only project that’s exclusively designed for iPad.
Here’s also some early sketches of the Umami robot. I had originally intended to call him Subot because his appearance was inspired by sushi and his antennas were inspired by chopsticks.
Neo Tokyo 2108
Neo Tokyo 2108 is a simple side scrolling beat ’em up game. The protagonist, Shin, has to reach Neo Tokyo, a city which has been taken over with all of its inhabitants imprisoned, to free its citizens and restore the peace by going against several enemies who will stop at nothing to kill him.
I worked on all of the code in C# with Unity. This is the only project that’s exclusively designed for macOS, however it can also work on Linux and Windows with the right Unity build settings.
Hop ‘N Brew
Hop ‘N Brew is a potion making game. The protagonists are two frog brothers who want to revive their old family business, this consists in mixing various kinds of ingredients to get the right potion that the customer wants. Usually the requests are on the lines of “a potion to make someone fall in love with me” or “a potion that makes my pet fish sing.”
I worked on some of the assets, such as the ingredients, some characters and some early sketches for the inside of the shop.